Sep 2024 - Present
A Go terminal program that recreates the Matrix digital-rain effect.

Technical Entrepreneur & Software Developer
Technical entrepreneur and software developer turning business problems into useful products, services, and systems. Over more than a decade, I've progressed from shipping features to owning the bigger picture: identifying opportunities, shaping solutions, and building technology that supports a business.
I co-found practical technology ventures. Through GNG Tech Services, I help businesses with portfolio websites, custom software and integrations, and focused AI solutions for chatbots, workflow automation, and content generation. I've also launched SaaS products and served as a CTO.
I stay hands-on in the code—especially with Go and TypeScript—but measure the work by the value it creates. I enjoy taking an ambiguous idea to a focused solution that can be shipped, used, and improved.
13 years in software and product development since 2013-10
Co-founded a Tampa-based technology consultancy serving clients remotely across the US. We help businesses with portfolio websites, custom software and integrations, and practical AI solutions for chatbots, workflow automation, and content generation.
Building the digital operating system for a Miami gourmet ice company: a warehouse management platform for orders, inventory, customers, and delivery routes; a mobile app for drivers; and automation that connects APIs, microcontrollers, and scanners to daily operations.
Co-founded a workforce-management SaaS for marketing agencies and served as its Lead Developer/CTO. I owned the technical direction and built the MVP end to end, from workflows, reports, and dashboards to deployment on DigitalOcean behind Cloudflare.
Built product and automation capabilities for a hotel-management technology company: established testing foundations for the core platform, integrated AI into support email and chat, and created a browser extension for AI-assisted review responses. I also prototyped invoice automation with AWS Textract and Python to evaluate a new operational workflow.
Joined a Spanish digital marketing agency as a full-stack developer and grew into the CTO role. I built a multi-tenant internal SaaS with social-platform integrations, established its cloud deployment path, mentored new hires, and led a second SaaS for social-media analytics while owning the technical decisions end to end.
Supported the digital operations of a Cuban art magazine through content administration, website maintenance, and WordPress support.
Joined a startup selling physical art online and built its multi-tenant SaaS from the ground up. I owned the application setup, deployment pipeline, server configuration, 3D product viewer, and Stripe-powered checkout.
Built the digital platform for Cuba's art hub, rebuilding the website and creating an internal CMS for concerts and art presentations. The CMS connected the team's programming workflow with the public site.
Started my career as a junior game developer, building gameplay mechanics in Unity for a Tanks-inspired game and learning to turn ideas into interactive experiences.
Sep 2024 - Present
A Go terminal program that recreates the Matrix digital-rain effect.
Sep 2024 - Present
A playable Snake game for the terminal, built in Go.
Aug 2024 - Present
A small platformer prototype exploring movement and game mechanics with Odin and Raylib.
Aug 2024 - Present
A developer reference site collecting practical cheatsheets for multiple programming languages.
May 2024 - Jun 2024
A Snake game built in C with Raylib as a focused game-development exercise.
Mar 2024 - Mar 2024
A browser extension that automatically skips Crunchyroll intros and credits.
Jan 2024 - Jan 2024
A command-line simulation of Conway's Game of Life written in Python.
Nov 2021 - Present
A branded website for Tenza Studio with 3D animations and an interactive 3D viewer. Built with Nuxt.js, Tailwind CSS, Three.js, Anime.js, and Lottie; hosted on Netlify.
Jun 2018 - Dec 2021
A personal website for Cuban painter Alberto Hernández Reyes, built with Nuxt.js and Tailwind CSS and hosted on Netlify.
Mar 2018 - Jan 2021
The official website for Cuba's first body-art magazine, built with Nuxt.js and Tailwind CSS and hosted on Netlify.
Feb 2019 - Dec 2020
A SaaS platform for selling art online. I worked across the frontend, backend, 3D art presentation, server configuration, and deployment using Nuxt.js, Laravel, Three.js, and A-Frame.
Jan 2015 - Jun 2018
The official Fábrica de Arte Cubano website, including frontend, backend, and a custom events calendar and editor. Built with Laravel 5, Bootstrap, and jQuery.
Jan 2017 - Mar 2017
An interactive 3D installation created with Serones Art Group. I programmed the 3D navigation, event triggers, and lighting in Unity3D.
Politécnico Mártires de Chile, Havana, Cuba
2002 - 2006 · 4 years
Universidad Tecnológica de La Habana "José Antonio Echeverría", CUJAE, Havana, Cuba
2006 - 2009 · 3 years